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Ergonomics
9.4 Cognitive Ergonomics Applications: Design Display Principles
Design Displays Principles
1. Perceptual Principles (5)
Description
a. Legible/Audible
Description
b. Avoid Absolute Judgement Limits
7+/-2 levels along one dimension
Relative Judgment
Using judgement based on perception
visual comparing
Absolute Judgement
Memory based judgement
A lot harder, we have a limit
c. Top Down Processing
Lists
Reaction Time
Slower/Faster
based on expectations
A checklist.
d. Redundancy Gains
ONE OF THE MOST IMPORTANT PRINCIPLE
Redundancy is a good thing
Redundancy Benefit
Ex: Stop Signs: Shapes, Color, Words, Location
e. Similarity Causes Confusion
When two things are similar they can confuse you (Ex. confusions on graphs --- vs ___ )
2. Mental Model Principles
f. Pictoral Realisim
- Do not want user to have mentally rotate maps and such
g. Principles of Moving Parts
Navigation, when you turn a know the strings adjust accordingly
Ex. Moving scale analog display with redundant digital presentation
3. Attention-Based Principles
Description
h. Minimizing Information Access Cost
Time, error, etc...
i. Proximity Compatibility Principle
If you need to integrate information from multiple resources then the display should be integrated
If information does not need to be integrated then the display should not be integrated
Hexagon example, redundancy in integrated display
j. Principle of Multiple Resources
At least four different dimensions
Should use different sources
4. Memory -Related Principles
Description
k. Knowledge in the World
What you see is what you need; you don't need to know a lot of information.
l. Principle of Predictive Aiding
Checklist
m. Principle of Consistancy
Change secondary control
Heads Up Displays (HUD)
Pros
Minimizes information access cost
Cons
Violates proximity compatibility (don't need to integrate speed & road)
Violates principle of consistency
Makes clutter
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