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Ergonomics
9.5 Cognitive Ergonomics Applications: Design of Controls
Design of Controls
Computer Mouse
Example of Control
Fitts Law, moving mouse to move cursor
Control Methods
Description
Direct vs. Indirect
Description
Indirect
Most controls we are used to
Indirectly the mouse controls the cursor, or e control car by using steering wheel
Direct
Touch screens
Easier to do but has its limitations
Ex. Hard to control a ship than a car, because of many layers of indirect. Must anticipate position and velocity well in advance
Integrated
You can always have something thats both direct and indirect.
Position vs. Velocity
Sometimes interested in position, ex. moving a mouse
How fast you are driving: Velocity control is accelerator and brake
Manual vs. Voice
Manual: Pretty consistent when all countries
Voice: in an international setting has lots of barriers (ex. language, grammar, semantics, accents)
Prevention of Accidental Activation
Covering
Locking
Location/Coding (ex. Know where brake and gas pedals are)
Recessing
Orientation
Resistance (don't make buttons too sensitive so slight vibrations don't activate button)
Control Spacing (How far away the buttons should be separated)
Shape Coding
Operational Methods
Other Ways
LABELS
Should be correct
Clear
Legible
Example: Controls
Different:
Shape
Color
Orientation
Labels
Redundancy
Very very very important
- more than one way to tell you something
Display-Control Compatibility
Location Compatibility - burners for a stove
Conceptual Compatibility - usually turn up when turn it on
Movement Compatibility - when you twist a knob clockwise it should go up
Design of Displays
Description
Control Gain
How sensitive control is to environment
Gain = (Change of cursor position/ Change of Control Position)
High gain
Moving mouse a little, cursor moves a lot
Low Gain
Moving mouse a lot, cursor moves a little.
Feedback
Feedback on Operating should be:
- Fast
-Accurate
- Distinguishable
Selection of Control Devices
1. Task
2. Performance Metric (quantitative, measurement of evaluations)
- speed
- accuracy
- learnability
- flexibility
3. Workspace (size of container)
4. Environment
- vibration
- cold
- hard
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