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SYDE 361
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(Aspiring) Musician
Primary User: an individual who will interact with the product directly
Audience
Secondary User: an individual who will indirectly interacts with the product. In this case they are listening to the music produced.
Music Venue Owner
Tertiary User: this individual doesn't direct with the product or music, mostly the primary user.
Is inspired to create their own music
Discovery of music/artist
This might be determined by factors such as culture, geographical location, socioeconomic status...etc.
Research products
HMW:
cater UI to user (group)
HMW:
appeal to genre of music creation or culture
Acquire
HMW:
distribute the product in an easy to purchase method
HMW:
design the product for easy packaging
Learn to use the product
HMW:
reduce the learning curve
HMW:
design a customizable and hackable product
Create Music
User creates music
Auditory and Visual Feedback
User will use audio and visual output to gauge their music and iterate.
Share
social platform: youtube, spotify, etc OR
local (physical) venues
Upload music to a digital file
This step is not always necessary if the user wants to perform live
Goes to Medium of music
This can be a video shared through Facebook, Spotify, Soundcloud...
Experience the Music
The music intrigues senses of auditory, visual, emotional, or tactical domain.
Give Feedback
Users provide feedback through the medium of discovery (commenting), or feedback in real life (applause, facial expressions, verbal...)
Perform 'In real life'
User takes their music to a venue to perform to an audience
Contact Musician
Venue owner ensure that the musician will suit the style of their venue
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