Faction Decks
Description
Palace Phase
Use Pawns to Activate Abilities
Send out Pawns for Celestial Phase
Play Cards
Place Decrees in Agenda
Manage Palace
Celestial Phase
Use Holdings and Pawns to draw Cards
Use Holdings and Pawns to activate Celestial Abilities
Use Pawns to maneuver Fleets
Use special abilities to Dance Pawns
Building Improvements (?)
Witan Phase
Declare Victories
Advance Crisis
Reveal Public Agenda
Agenda Voting
Getting Cards Celestial
Draw from Holdings
Purchase from Freeholder Market
Getting Cards Palace
Playing Cards
Activate Faction Ability
Activate Palace Ability
Player Agendas
Limited Agenda Slots
Vote on Agendas in Witan Phase
Crisis
Check for satisfied crises
Move new crises into ongoing crisis
Resolve all additional crises and dooms caused
Crisis Defeat
When too many Dooms have been activated, the Marchers, Archivists and/or Guilders revolt against the Nobility
Public Agenda
Fill available agenda slots, minimum one per ound
Drawing a crisis leads to it being placed as a new crisis, and a new agenda being drawn
Crisis chaining is possible
Splendor Card and Deck
Special set of cards for building palaces and for voting
Splendor cards have a set voting value
Palace
Build up palace with splendor cards, special improvement cards, and face down faction cards
Minor improvements with adjacency synergies
Palace can increase splendor production
Splendor from Witan
Draw Splendor for certain Agendas and for solving certain Crises
Pawns
Used to activate abilities
Can be captured or mrudered
Fleet
Activated by Pawn
Can be used peacefully to shuttle pawns 
Can be used aggressively against holdings or pawns
Celestials
Have influence slots
w/o holdings, anyone may place
With player holdings, need permission
With freeholder holdings, need pay fee
Capture Pawn
Significant mechanic for managing captured pawns
Marriage/Divorce Mechanic
For the possibility of joint victories
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